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Dolphin 5.0 memory card cannot be used
Dolphin 5.0 memory card cannot be used




dolphin 5.0 memory card cannot be used

Dolphin used to detect the NTSC, PAL and NTSC-J by the 4th letter in its GameID: GZL E01, GZL P01, and GZL J01. While this system worked for many years, exceptions started popping up and causing issues. For instance, Michael Jackson: The Experience - Walmart Edition uses an annoying X in the GameID for NTSC and a comparable version uses Y in NTSC-J! As more and more exceptions piled up, we were forced to find a better solution.

#Dolphin 5.0 memory card cannot be used code

Turns out that all disc releases for the GameCube and Wii games have a region code on the disc. #Dolphin emulator memory card setup codeĪdditionally, all Wii titles, including discs, channels, WiiWare, and Virtual Console include a region code in their TMD. By moving to a more accurate system, Dolphin's days of misidentifying regions is a thing of the past. That isn't to say it's impossible for complications to come up. Some Wii Channels, such as the Mii Channel, don't have a unique region code. That's because certain Wii Channels are actually multi-regional! The same channel is designed to work on any region Wii, which means that it uses a multi-region code. In this case, Dolphin can't rely on a region code. There's also the case of homebrew, which doesn't have a set way of expressing a region. For these cases and any other exceptions, Dolphin had instituted a simple backup. It would just check for what region of the Wii Menu was installed to the currently selected NAND and use that. When there was no Wii Menu installed to the current Wii NAND, it would fallback to PAL for Wii titles and NTSC for GameCube titles. Why? The answer was right in the code! // TODO: Right now GC homebrew boots in NTSC and Wii homebrew in PAL. This is intentional so that Wii homebrew can boot in both 50Hz and 60Hz, without forcing all GC homebrew to 50Hz. In the future, it probably makes sense to add a Region setting for homebrew somewhere in the emulator config. We prominently mentioned the Legend of Zelda: Ocarina of Time randomizers when talking about Dolphin's JIT behaviors and making the games more playable. #Dolphin emulator memory card setup code.






Dolphin 5.0 memory card cannot be used